img_9121Automatic cutting tables are becoming extremely widespread in footwear companies and with this the use of CAD 2D, which is now also being employed by small and medium-sized factories. For this reason, for more than 15 years, ARSUTORIA school has been teaching CAD 2D footwear design to students who want to work as pattern makers in the footwear sector.

However, a question mark has been hovering over the 3D element of CAD footwear design for years. In fact, very few companies that purchased CAD 2D decided to use the 3D element of the software. In our opinion, this was due to two key factors:

  • It wasn’t always easy for the last-maker to obtain a file of the last;
  • 3D to 2D flattening did not work well or required too much time to achieve the precision that the patternmakers required.

But these two problems have now been overcome: the last-makers have become digitalised and there are 3D scanners on the market that also enable footwear companies to digitalise the lasts much faster, with extreme accuracy and at a much lower cost. At the same time, 2D/3D software has been launched on the market that has now resolved the flattening issues.

Furthermore, for at least a year or two, a growing number of companies are using 3D software in the design process. These companies are generally medium to large-sized companies with external production lines in other countries. However, the software of choice hasn’t always been CAD 3D design software. There are also companies that use general purpose software, like Rhino, Solidworks or 3ds Max, while other footwear producers use 3D modelling software used to make clothes or videogames, such as CLO (more commonly used for bags than shoes) or MODO (already used by sports footwear companies).

img_9138As such, ARSUTORIA has decided to launch a new 4-week, 3D design course that uses ICad3d+, a software created specifically for the footwear industry. In fact, our objective is to propose solutions that maintain the integration between footwear design and engineering (something that is not currently possible with the previously mentioned software applications). This is why we’ve divided the course into two parts: the first two weeks will be focused on 3D design and the second two weeks will cover the integration between 3D and 2D and the technical aspects of 2D pattern making.

Matteo Pasca
Director of ARSUTORIA school

For further information on the full course programme, visit the website